THE GAME
'Deal Or No Deal' comprises one PRELIMINARY ROUND and one FINAL ROUND.
PRELIMINARY ROUND
The audience of 150 is divided into 6 Blocks of 25.
The Blocks are randomly drawn and become the WINNING BLOCK. The selection of this Block is non-negotiable, and the Producer's decision is final. In the event that a selected Block contains fewer than 25 contestants, additional contestants will be chosen to take the number in the Block up to 25. These additional contestants will be selected at random by the Producer, whose decision is final.
From the Winning Block, one contestant will be selected by the Producer to become the FINALIST. The selection of this Finalist is non-negotiable, and the Producer’s decision is final.
From the remaining 125 audience members, one is selected by the Producer to join the Winning Block as the 26TH CONTESTANT. The selection of this 26th contestant is non-negotiable, and the Producer's decision is final. Following the conclusion of the Game, this 26th contestant will return to their original seat in order to continue their eligibility to play as a Finalist in subsequent Games.
The Winning Block, the Finalist, and the 26th contestant will advance into the FINAL ROUND.
FINAL ROUND
The Finalist joins the Host in the centre of the studio.
The remaining 24 contestants from the Winning Block, plus the 26th Contestant (25 contestants in all) are repositioned to the Podium, from which point they are known as the PODIUM PLAYERS.
The Finalist selects one briefcase from 26. The 25 remaining briefcases are given to the 25 Podium Players, who take turns in opening their numbered cases, in the order decided by the Finalist. 25 of the cases contain an insert which represents a cash value. One of the cases contains an insert featuring the word 'CAR'. This represents the CAR which can be won by the Finalist. These 25 cash values, and the word 'CAR' will be displayed on the ‘Deal Or No Deal’ cashboard screens in the studio.
Prior to opening their case, each of the Podium Players is allowed one guess as to what is inside it. They may nominate any one of the 25 cash values, or the 'CAR'. If they are correct, they win $500, unless they have been awarded a ‘Mega-Guess’ (see below). If the Podium Player's guess is wrong, they win nothing. If a briefcase is opened before an amount is guessed, they win nothing. If a Podium Player opens their case before the program's Host directs them to do so, they win nothing. As each case is opened, its contents are revealed to the audience, and the Finalist. The cash values contained in the opened cases are no longer available to be won. Whatever is represented (whether it is a cash value, or the ‘CAR’) inside the Finalist's briefcase is what the Finalist will win, unless they accept an Offer from the ‘Deal Or No Deal’ Bank during the course of the Game, or choose to accept a ‘Super Case’ or play ‘Double Or Nothing’ (See below).
THE BANK
During the FINAL ROUND, the Finalist is made offers by the Host on behalf of the ‘Deal Or No Deal’ Bank to sell their (the Finalist's) briefcase for a cash sum. If the Finalist accepts a Bank Offer, they win the cash sum offered by the Bank, and are no longer entitled to the sum or prize (CAR) that is eventually revealed to be in the Finalist's briefcase. However, in selected circumstances, the Bank may offer the CAR instead of a cash sum. If the Finalist accepts the Bank's offer of a CAR, they win the CAR, and are no longer entitled to the sum that is eventually revealed to be in the Finalist's briefcase. The amount of time that the Finalist will have to consider a Bank Offer is entirely at the discretion of the Producer.
OPENING THE BRIEFCASES
The 26 briefcases are opened according to the following system:
6 cases are opened. The Bank makes an offer based on the remaining 20 closed cases. The Finalist decides whether to accept or reject the offer – ‘Deal’ or ‘No Deal’.
5 cases are opened. The Bank makes an offer based on the remaining 15 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
4 cases are opened. The Bank makes an offer based on the remaining 11 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
3 cases are opened. The Bank makes an offer based on the remaining 8 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
2 cases are opened. The Bank makes an offer based on the remaining 6 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
The remaining unopened briefcases are then opened one at a time. In this portion of the Game, one Bank Offer is made to the Finalist after each individual case is opened. If the Finalist opens their selected case before the program's Host or the Producer directs them to do so, the Game will halt immediately, the Finalist will be eliminated and the Game will be declared null and void. The Finalist will not be eligible to take part in any further Games.
If a briefcase is opened by anyone else present in the studio (except the Finalist), when not instructed to do so, and an amount is revealed, then the following ruling will take effect. In agreement with the Producer, the Finalist is firstly offered a chance to continue playing the current Game. If the Finalist chooses to continue, they have two options. Option one, the rest of the remaining cases - including both the one opened accidentally and the Finalist's own case – can be taken away and the monetary values are randomly drawn again (just for those remaining cases), and the game resumes as normal. Or, option two, if the Finalist is happy to continue without reshuffling, the game resumes as normal. The Producer’s decision is final in this matter. Should the Finalist not choose to continue playing the current Game, all 26 cases are taken away, and the monetary values are randomly drawn again for all 26 cases. The Finalist shall then commence playing a new Game.
THE 'MEGA-GUESS' FEATURE
At any time during the Final Round, a special siren may sound, announcing the ‘MEGA-GUESS’ feature. This may be for an amount of $10,000 or $5,000 or $2,000. Whichever Podium Player is chosen to open their case immediately after the siren has gone off will be awarded the ‘Mega-Guess’. This simply means that if this Podium Player correctly guesses the amount, or prize (CAR), inside the briefcase they are holding, they will win the ‘Mega-Guess’ amount (nominated by the Producer as either $10,000 or $5,000 or $2,000), instead of the usual $500. If the Podium Player's guess is wrong, they win nothing. The ‘Mega-Guess’ feature is to be used in selected Games at the Producer's discretion.
THE 'CHANCE' FEATURE
After a Finalist has accepted a Bank Offer and made a Deal, the 'CHANCE' feature may be introduced by the Deal or No Deal Bank. This will be introduced by a special siren and clearly identified on the Deal or No Deal cash board. With two briefcases remaining to be opened, the Bank may offer the Finalist a Chance to retract their ‘Deal’ decision. If the Finalist accepts, they forfeit all winnings from their previously made Deal, and instead take home whatever is inside their selected briefcase. In effect, they are risking their Deal against the contents of their briefcase. Accepting the Chance offer is not compulsory. If the Finalist declines to take the Chance, they will still leave with the amount or prize (CAR) they accepted when the Deal was made. The Game will be played out as normal. The ‘Chance’ feature is to be used in selected Games at the Producer's discretion.
THE SUPER CASE' FEATURE
After a Finalist has accepted a Bank Offer and made a Deal, the ‘SUPER CASE’ feature may be introduced by the Deal or No Deal Bank. This will be introduced by a special siren and clearly identified on the Deal or No Deal cash board, plus the arrival of the Super Case into the studio. If the Finalist elects to open the Super Case, they will win whatever cash amount is revealed to be inside the Super Case, and forfeit their previously struck Deal. For each Game, one of the following cash values will be placed inside the Super Case: $0.50, $50, $500, $5 000, $10 000, $20 000, $30 000, or $50 000. The ‘Super Case’ feature is to be used in selected Games at the Producer's discretion.
THE DOUBLE OR NOTHING' FEATURE
After a Finalist has accepted a Bank Offer and made a Deal, the ‘DOUBLE OR NOTHING’ feature may be introduced by the Deal or No Deal Bank. This will be flagged by a special siren and the introduction of two ‘Double Or Nothing’ cases, clearly marked as 'I' and 'II'. One of the cases will contain the word ‘NOTHING’ and one of the cases will contain the word ‘DOUBLE’. Both words are inserted randomly in either case 'I' & 'II' prior to the commencement of the Game.
If the Finalist elects to play 'Double Or Nothing', they must choose which case to open, and gamble their entire ‘Done Deal’ amount. If the case they choose to open (ie. either 'I' or 'II'), reveals 'DOUBLE', they will receive double their original Deal. If the case they choose to open reveals 'NOTHING', they will forfeit the entire amount and win nothing.
If the Finalist's 'Done Deal' is the CAR (ie. not a monetary amount) and they choose to play 'DOUBLE OR NOTHING' - they must gamble the whole 'Done Deal' (i.e. the CAR). If the case they choose to open reveals 'DOUBLE', the finalist will win two cars of the same value from the same manufacturer. If the case they choose to open reveals 'NOTHING', the Finalist will forfeit their previous 'Done Deal' (i.e. the CAR) and win nothing.
The 'Double Or Nothing' feature is to be used in selected Games at the Producer's discretion.
FRAUD
In the event of fraud or dishonesty (including any form of cheating or collusion) on the part of any competitor, or if it is discovered that a contestant was not eligible to be a contestant, the Producer may refuse to issue prizes won or require that all prizes awarded to the contestant be returned immediately.
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