RULES FOR DEAL OR NO DEAL SERIES 10 – STANDARD “GAME”
THE “GAME” A 'Deal Or No Deal' “Game” comprises one PRELIMINARY ROUND and one FINAL ROUND.
The audience of 150 is divided into 6 Blocks of 25.
A block is selected and becomes the WINNING BLOCK. The selection of this Block is non-negotiable, and the Producer's decision is final. In the event that a selected Block contains fewer than 25 contestants, additional contestants will be chosen to take the number in the Block up to 25. These additional contestants will be selected by the Producer, whose decision is final.
From the Winning Block, one contestant will be selected by the Producer to become the FINALIST. The selection of this Finalist is non-negotiable, and the Producer’s decision is final.
From the remaining 125 audience members, one is selected by the Producer to join the Winning Block as the 26TH CONTESTANT. The selection of this 26th contestant is non-negotiable, and the Producer's decision is final. Following the conclusion of the Game, this 26th contestant and any additional contestants chosen to complete this Block will return to their original seat in order to continue their eligibility to play as a Finalist in subsequent Games.
The Winning Block, the Finalist, and the 26th contestant will advance into the FINAL ROUND.
The Finalist joins the Host in the centre of the studio.
The remaining 24 contestants from the Winning Block, plus the 26th Contestant (25 contestants in all) are repositioned to the Podium, from which point they are known as the PODIUM PLAYERS.
The Finalist selects one briefcase from 26. The 25 remaining briefcases are given to the 25 Podium Players, who take turns in opening their numbered cases, in the order decided by the Finalist. 25 of the cases contain an insert which represents a cash value. One of the cases contains an insert featuring the word 'CAR'. This represents the CAR which can be won by the Finalist. These 25 cash values, and the word 'CAR' will be displayed on the ‘Deal Or No Deal’ cashboard screens in the studio.
Prior to opening their case (providing that such case is opened prior to the Game finishing), each of the Podium Players is allowed one guess as to what is inside it (“Correct Guess”). They may nominate any one of the 25 cash values, or the 'CAR'. If they are correct, they win $500, unless they have been awarded a ‘Mega-Guess/Wildcard’ (see below). If the Podium Player's guess is wrong, they win nothing. If a briefcase is opened before an amount is guessed, they win nothing. If a Podium Player opens their case before the program's Host directs them to do so, they win nothing. As each case is opened, its contents are revealed to the audience, and the Finalist. The cash values contained in the opened cases are no longer available to be won. Whatever is represented (whether it is a cash value, or the ‘CAR’) inside the Finalist's briefcase is what the Finalist will win, unless they accept an Offer from the ‘Deal Or No Deal’ Bank during the course of the Game, or choose to accept a ‘Super Case’ or play ‘Double Or Nothing’ or ‘Risk It All’. (See below).
During the FINAL ROUND, the Finalist is made offers by the Host on behalf of the ‘Deal Or No Deal’ Bank to sell their (the Finalist's) briefcase for a cash sum. If the Finalist accepts a Bank Offer, they win the cash sum offered by the Bank, and are no longer entitled to the sum or prize (CAR) that is eventually revealed to be in the Finalist's briefcase. However, in selected circumstances, the Bank may offer the CAR or another prize nominated by the Producers instead of a cash sum. If the Finalist accepts the Bank's offer of a CAR or prize, they win the CAR or prize, and are no longer entitled to the sum that is eventually revealed to be in the Finalist's briefcase. The amount of time that the Finalist will have to consider a Bank Offer is entirely at the discretion of the Producer.
OPENING THE BRIEFCASES
The 26 briefcases are opened according to the following system:
6 cases are opened. The Bank makes an offer based on the remaining 20 closed cases. The Finalist decides whether to accept or reject the offer – ‘Deal’ or ‘No Deal’.
5 cases are opened. The Bank makes an offer based on the remaining 15 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
4 cases are opened. The Bank makes an offer based on the remaining 11 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
3 cases are opened. The Bank makes an offer based on the remaining 8 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
2 cases are opened. The Bank makes an offer based on the remaining 6 closed cases. The Finalist decides ‘Deal’ or ‘No Deal’.
The remaining unopened briefcases are then opened one at a time. In this portion of the Game, one Bank Offer is made to the Finalist after each individual case is opened. If the Finalist opens their selected case before the program's Host or the Producer directs them to do so, the Game will halt immediately, the Finalist will be eliminated and the Game will be declared null and void. The Finalist will not be eligible to take part in any further Games.
If a briefcase is opened by anyone else present in the studio (except the Finalist), when not instructed to do so, and an amount is revealed, then the following ruling will take effect. In agreement with the Producer, the Finalist is firstly offered a chance to continue playing the current Game. If the Finalist chooses to continue, they have two options. Option one, the rest of the remaining cases - including both the one opened accidentally and the Finalist's own case – can be taken away and the monetary values are randomly drawn again (just for those remaining cases), and the Game resumes as normal. Or, option two, if the Finalist is happy to continue without reshuffling, the Game resumes as normal. The Producer’s decision is final in this matter. Should the Finalist not choose to continue playing the current Game, all 26 cases are taken away, and the monetary values are randomly drawn again for all 26 cases. The Finalist shall then commence playing a new Game.
THE 'MEGA-GUESS' / ‘WILDCARD’ FEATURE
At any time during the Game, a special siren may sound, announcing the ‘Mega-Guess or Wildcard feature. This may be for any amount (referred to as ‘MEGA-GUESS’) or prize (referred to as ‘WILDCARD’) nominated by the Producer. Whichever Podium Player is chosen to open their case immediately after the siren has gone off will be awarded the ‘Mega-Guess’ amount or ‘Wildcard’ prize. If the Podium Player correctly guesses the amount, or prize (CAR), inside the briefcase they are holding, they will win the ‘Mega-Guess’ amount or ‘WildCard’ prize nominated by the Producer, instead of the usual $500. If the Podium Player's guess is wrong, they win nothing. The ‘Mega-Guess’/Wildcard feature is to be used in selected Games at the Producer's discretion.
THE 'CHANCE' FEATURE
With two briefcases remaining to be opened, the Bank may offer the Finalist a ‘CHANCE’ to retract their ‘Deal’ decision. If the Finalist accepts, they forfeit all winnings from their previously made Deal, and instead take home whatever is inside their selected briefcase. In effect, they are risking their Deal against the contents of their briefcase. Accepting the Chance offer is not compulsory. If the Finalist declines to take the Chance, they will still leave with the amount or prize (CAR) they accepted when the Deal was made. The Game will be played out as normal. The ‘Chance’ feature is to be used in selected Games at the Producer's discretion.
THE 'SUPER CASE' FEATURE
After a Finalist has accepted a Bank Offer and made a Deal, or played to their case the ‘SUPER CASE’ feature may be introduced by the Deal or No Deal Bank. If the Finalist elects to open the Super Case, they will win whatever cash amount is revealed to be inside the Super Case, and forfeit their previously struck Deal. For each Game, one of the following cash values will be placed inside the Super Case: $0.50, $50, $500, $5,000, $10,000, $20,000, $30,000 or $50,000. The ‘Super Case’ feature is to be used in selected Games at the Producer's discretion.
THE 'DOUBLE OR NOTHING' FEATURE
After a Finalist has accepted a Bank Offer and made a Deal or played to their case, the ‘DOUBLE OR NOTHING’ feature may be introduced by the Deal or No Deal Bank. Two ‘Double Or Nothing’ cases, clearly marked as 'I' and 'II', will be presented to the contestant. One of the cases will contain the word ‘NOTHING’ and one of the cases will contain the word ‘DOUBLE’. These words are inserted in either case 'I' & 'II' prior to the commencement of the Game.
If the Finalist elects to play 'Double Or Nothing', they must choose which case to open, and gamble their entire original amount won. If the case they choose to open (ie. either 'I' or 'II'), reveals 'DOUBLE', they will receive double their original winnings. If the case they choose to open reveals 'NOTHING', they will forfeit the entire amount and win nothing.
If the Finalist's 'Done Deal' is the CAR (ie. not a monetary amount) and they choose to play 'DOUBLE OR NOTHING' - they must gamble the whole 'Done Deal' (i.e. the CAR). If the case they choose to open reveals 'DOUBLE', the finalist will win two cars of the same value from the same manufacturer. If the case they choose to open reveals 'NOTHING', the Finalist will forfeit their previous 'Done Deal' (i.e. the CAR) and win nothing.
The 'Double Or Nothing' feature is to be used in selected Games at the Producer's discretion.
THE ‘SWITCH’ FEATURE
SWITCH gives the Finalist the option to give up their Case and swap it for another un-opened case of their choosing on the podium. If offered to the Finalist, they may accept or reject the SWITCH. If they accept they must then nominate what case number they wish to SWITCH their Case with, the SWITCH takes place and then game play continues as normal. If they reject the SWITCH, game play continues as normal. Once the Finalist makes the selection, the decision is final. When selected by the Finalist, the Podium Player who received the swapped case (formerly held by the Finalist) must guess what is inside their new swapped case for their chance (if any) to win a Correct Guess. A Correct Guess only relates to the case the Podium Player is holding and not to any other case in the studio.
The ‘SWITCH’ feature is to be used in selected Games at the Producer's discretion.
THE ‘RISK IT ALL’ FEATURE
RISK IT ALL gives the Finalist the opportunity of correctly guessing the amount inside their un-opened case (selected at the start of the Game) and winning $15,000. If they have accepted a deal earlier in the Game and they wish to play RISK IT ALL, they must agree to relinquish that amount.
If they guess what is inside their case correctly they win $15,000. If they guess incorrectly they win nothing.
The ‘RISK IT ALL’ feature is to be used in selected Games at the Producer's discretion.
THE ‘ELIMINATE’ FEATURE
At the start of a Game and at the producers discretion the Finalist may be told that their Game is an ELIMINATE game.
In an ELIMINATE game, there is no requirement for a 26th Contestant to join the podium. In an ELIMINATE game, instead of choosing one of the 26 briefcases available, the Finalist chooses two briefcases. The 24 remaining briefcases are given to the 24 Podium Players, who take turns in opening their numbered cases, in the order decided by the Finalist as in the Final Round.
At a given point during the Game the Finalist will be required to ELIMINATE (or open) one of the two cases they have selected. The amount contained in that case is now removed from the game board.
ELIMINATE is to be used in selected Games at the Producer's discretion.
In the event of fraud or dishonesty (including any form of cheating or collusion) on the part of any competitor, or if it is discovered that a contestant was not eligible to be a contestant, the Producer may refuse to issue prizes won or require that all prizes awarded to the contestant be returned immediately.
RULES FOR SECRET DEAL OR NO DEAL SERIES 10 – “SECRET DEAL GAME”
The “Secret Deal Game” comprises one PRELIMINARY ROUND and one FINAL ROUND.PRELIMINARY ROUND
The audience of 150 is divided into 6 Blocks of 25 (“Block”).
One group of people will be pre-selected by the Producer to become the “Finalist Group” from amongst the Blocks. The selection of this Finalist Group is non-negotiable, and the Producer’s decision is final.
One group of 25 people is selected from amongst the Blocks by the Producer to play on the podium, (“Podium Block”). Audience members understand that their inclusion or non-inclusion in the Podium Block is at the Producer’s discretion entirely.
The Podium Block and the Finalist Group will advance into the FINAL ROUND.
The Finalist Group joins the Host in the centre of the studio.
The Finalist Group is then instructed to play an ‘A Game’ or a ‘B Game’. One member of the Finalist Group is announced as the “A Game Main Finalist”. The Finalist Group members selected to play each game and the choice of the A Game Main Finalist is made at the Producer’s discretion entirely.
Members of the group selected to play the B Game are directed to a studio where they will play a B Game. These contestants will now be known as the B Game Players.
The B Game Players will play a B Game in which they select one briefcase from 26. Rules for the B Game are identical to the GAME excluding the inclusion of Podium Players and no actual prizes will be awared. See above for rules for the GAME.
The results of the B Game will be kept secret to the A Game Main Finalist and their partner in the audience (“A Game Partner”) until the conclusion of the A Game. If in the opinion of the Producer, the secret result from the B Game has been compromised in any way, either or both of the A and B Game may be re-played at the Producers discretion making any earlier games played, null and void.
THE A GAME
Rules for the A Game are identical to the rules for THE GAME (see above).
In addition to any offers made by the bank, during the course of the A Game the Host may offer a gift to the A Game Main Finalist which they can choose to accept or not on the conditions stated. This will be at the Producer’s discretion entirely.
THE B GAME
The B Game Player(s) will play a version of Deal or No Deal as stated above. The B Game Player(s) will be asked to select a case between 1-26. They will then select the order in which to open the remaining 25 cases.
They can accept an offer from the bank or play down to their selected case.
The B Game Player(s) do not win any amount of cash or prizes (unless awarded at the Producers discretion). The A Game Main Finalist is the only player who can win an amount of cash or prizes (excluding the A Game Partner who may win a Mega-Guess amount or Wildcard prize).
THE A & B END GAME
Once both the A Game and the B Game have concluded either by the players accepting an offer for their case, or playing down to the last selected case, the Host will offer the A Game Main Finalist two choices.1) Keep the deal previously accepted or the amount their chosen case contained – ie. the outcome of the A Game; or
2) Choose the unknown ‘SECRET’ deal that was the outcome obtained by the B Game Player(s) in the B Game.
The A Game Main Finalist must choose which of the 2 alternatives he/she accepts as their final Deal. Once the A Game Main Finalist has made their choice the outcome is revealed.
This amount is the final winning amount for the A Game Main Finalist and no discussion will be entered into.
FRAUDIn the event of fraud or dishonesty (including any form of cheating or collusion) on the part of any competitor, or if it is discovered that a contestant was not eligible to be a contestant, the Producer may refuse to issue prizes won or require that all prizes awarded to the contestant be returned immediately.
Deal or No Deal is an exciting, nail-biting TV gameshow. Now you and your family can experience the fun, the tension and the cheers with this unique boardgame version of the show. Available at: KMART, TARGET, BIGW, TOY’S R US, MYER and TOYWORLD stores. The RRP is approximately $35.00 - $40.00.Enlarge Photo »